I think Ive finally figured out why simple 8-bit games from you are so incredibly popular.
Its because theyre very difficult when they appear so easy. Which they would be if you actually figured out how to properly create hitboxes. Its near impossible to perform near misses in this game because the hitboxes are so far away from the actual objects (this is especially a problem with the swinging hammers). A poorly made time waster.
ayohhayhaygeemail.cohm about Swing Copters, v1.2.0